Infographics

2020-05-26
Q1 - 2020
Release Roundup: First Quarter 2020
Total Engagement-over-time, hours watched, chat messages, and sentiment for the first four weeks following a game’s launch from social and streaming video game sources for Q1 2020
The video game and entertainment industries are in popular demand in Q1 2020 when compared to Q1 2019, as the Coronavirus has played a major factor in influencing how people spend their time while practicing social distancing. Audiences are breaking records on social and streaming platforms.
2020-04-22
The Impact of Coronavirus
Coronavirus in the Video Game & Entertainment Industries
Engagement, Hours watched, and sentiment from social and streaming video game sources.
Coronavirus has impacted many industries, which includes the video game and entertainment industries. Spiketrap breaks down what is changing in the video game and entertainment industries, what companies are doing, and how people are adapting during this pandemic.
2020-04-02
2019 Year in Streaming
A Look Back at Video Games in Streaming
Hours watched, chat messages and sentiment from Twitch, Mixer, and YouTube Live streaming sources for 2019.
Spiketrap’s 2019 recap of the video game industry details the hours watched, chat messages, and sentiment for 2019’s biggest games, new releases and major moments from the video game industry in streaming.
2020-04-02
2019 Year in Social
A Look Back at Video Games in Social
Engagement and sentiment from Twitter, News, Forums, and Video social sources for 2019
Spiketrap’s 2019 recap of the video game industry details the engagement and sentiment for 2019's biggest games, new releases and major moments from the video game industry in social.
2019-11-12
Q3 - 2019
Release Roundup: Third Quarter 2019
Engagement-over-time and Sentiment for the first four weeks following a game’s launch for Q3 2019
This is the third report in our new series of Quarterly Game Release Performance Tracking. This snapshot of how Players are reacting to the biggest releases of the third three months of the year is an intuitive way to get a picture of engagement volume, sentiment, and where conversations are happening inside their communities.
2019-08-08
Q2 - 2019
Release Roundup: Second Quarter 2019
Engagement-over-time and Sentiment for the first four weeks following a game’s launch for Q2 2019
This is the second report in our new series of Quarterly Game Release Performance Tracking! This snapshot of how gamers are reacting to the biggest releases of the second three months of the year is an intuitive way to get a picture of engagement volume, sentiment, and where conversations are happening inside the gaming community.
2019-06-20
E3 2019
Recap
Spiketrap Sentiment and Engagement Report
Spiketrap E3 2019 recap detailing Engagement and Sentiment on press conferences, games, and other major developments from the expo and surrounding events.
2019-06-11
E3 2019
Spiketrap Sentiment and Engagement Report from Twitch Data for the E3 2019 Nintendo Direct
Spiketrap Sentiment and Engagement Report from Twitch Data for the E3 2019 Nintendo Direct
For E3 2019 Spiketrap will be sharing data reports detailing audience behavior, including Engagement and Sentiment, on press conferences, games and other major developments from the expo and surrounding events. We will be capturing the worldwide reactions across Twitter, YouTube, Reddit, Twitch, and many more platforms where games are passionately discussed.
2019-06-10
E3 2019
Square Enix Press Conference
Spiketrap Sentiment and Engagement Report from Twitch Data for the E3 2019 Square Enix Press Conference
For E3 2019 Spiketrap will be sharing data reports detailing audience behavior, including Engagement and Sentiment, on press conferences, games and other major developments from the expo and surrounding events. We will be capturing the worldwide reactions across Twitter, YouTube, Reddit, Twitch, and many more platforms where games are passionately discussed.
2019-06-10
E3 2019
Ubisoft Press Conference
Spiketrap Sentiment and Engagement Report from Twitch Data for the E3 2019 Ubisoft Press Conference
For E3 2019 Spiketrap will be sharing data reports detailing audience behavior, including Engagement and Sentiment, on press conferences, games and other major developments from the expo and surrounding events. We will be capturing the worldwide reactions across Twitter, YouTube, Reddit, Twitch, and many more platforms where games are passionately discussed.
2019-06-09
E3 2019
Bethesda Press Conference
Spiketrap Sentiment and Engagement Report from Twitch Data for the E3 2019 Bethesda Press Conference
For E3 2019 Spiketrap will be sharing data reports detailing audience behavior, including Engagement and Sentiment, on press conferences, games and other major developments from the expo and surrounding events. We will be capturing the worldwide reactions across Twitter, YouTube, Reddit, Twitch, and many more platforms where games are passionately discussed.
2019-06-09
E3 2019
Xbox Briefing
Spiketrap Sentiment and Engagement Report from Twitch Data for the E3 2019 Microsoft Xbox Briefing
For E3 2019 Spiketrap will be sharing data reports detailing audience behavior, including Engagement and Sentiment, on press conferences, games and other major developments from the expo and surrounding events. We will be capturing the worldwide reactions across Twitter, YouTube, Reddit, Twitch, and many more platforms where games are passionately discussed.
2019-06-08
E3 2019
EA Play 2019
Spiketrap Sentiment and Engagement Report from Twitch Data for EA Play 2019
For E3 2019 Spiketrap will be sharing data reports detailing audience behavior, including Engagement and Sentiment, on press conferences, games and other major developments from the expo and surrounding events. We will be capturing the worldwide reactions across Twitter, YouTube, Reddit, Twitch, and many more platforms where games are passionately discussed.
2019-06-06
E3 2019
Google Stadia
Sentiment, Top Conversations, and Engagement around the Stadia Connect presentation on 6/6/19
For E3 2019 Spiketrap will be sharing data reports detailing audience behavior, including Engagement and Sentiment, on press conferences, games and other major developments from the expo and surrounding events. We will be capturing the worldwide reactions across Twitter, YouTube, Reddit, Twitch, and many more platforms where games are passionately discussed.
2019-06-05
E3 2019
This E3 the sound and fury will signify something
Real-time Sentiment at E3 2019
For E3 2019 Spiketrap will be sharing data reports detailing audience behavior, including Engagement and Sentiment, on press conferences, games and other major developments from the expo and surrounding events. We will be capturing the worldwide reactions across Twitter, YouTube, Reddit, Twitch, and many more platforms where games are passionately discussed.
2019-05-02
Q1 - 2019
Release Roundup: First Quarter 2019
Engagement-over-time and Sentiment for the first four weeks following a game's launch
Today we're introducing the first of an ongoing series here at Spiketrap: Quarterly Game Release Performance Tracking! We hope this is an easy way to snapshot how gamers are reacting to the biggest releases of the first three months of the year. This snapshot of how gamers are reacting to the biggest releases of the first three months of the year is an easy and intuitive way to get a picture of engagement volume, sentiment, and where conversations are happening.
2019-04-02
Report
Apex Legends' Rise To The Top
Fortnite is a cultural phenomenon - Apex Legends is a wildly popular game
Apex Legends' 9-day streak at the top of the Spiketrap Streaming Leaderboard was the longest since Fortnite domination.
2019-02-11
Round-Up 2018
2018: The Year Fortnite...
added to the overall success of the Gaming Industry
The phenomenal success of Fortnite, combined with the exceptional reception of major single and multi-player titles during the year demonstrates significant growth opportunity for the games' market. Whether you're cranking away at an emersive single-player experience, or creating the next massive multiplayer universe - there's room to find an audience.